FIRST DRAFT FINAL DRAFT
Production
Ran's Journey
Roll
01
Scene
01

Ran's Journey

A Portfolio in Scenes
Designer / Director
Ran
Date
2026
Take
1
Roll film
Act One

BrainJuiceArt

an indie anime-merch brand that needed its own world
Scene 01 · The Problem
INT. ZOOM CALL — BRAINJUICEART × RAN — DAY

Two windows on a screen. On one, the FOUNDER of BrainJuiceArt — happy and stuck at the same time. On the other, RAN, listening, already taking notes.

THE FOUNDER

Anime Expo went great. The shop did
great too. But here's the thing —

They share their screen. Two sales charts. The marketplace bar towers over the one for their own website.

THE FOUNDER (CONT'D)

We sell way more on the platforms than
on our own site. Same prices. Our shipping
is even cheaper here. And they still
buy there.

THE FOUNDER (CONT'D)

(the real cost)

All that traffic, all that data — it's the
platform's, not ours. I don't want to keep
growing someone else's audience. I need them
to come here. And stay.

Ran nods — but she's already somewhere else, watching how this brand's customers actually behave.

RAN (V.O.)

Their buyers aren't general shoppers. They're
anime kids — young, visual-first, and allergic
to anything generic. They don't want what
everyone else has.

RAN (V.O.) (CONT'D)

And they reward play. The merch that
physically moves outsells everything —
even when it costs more.

so why is their store a plain template?

That's the wound. A templated, "perfectly fine" storefront reads as no design — and to this audience, no design reads as not real. If the brand looks generic, they quietly doubt it's legit, and retreat to the marketplace that simply feels safer — higher shipping, no discount, and all.

The site wasn't losing on price. It was losing on belief.

Storyboard · the problem
Shot 01
your image / video drop a frame here
Shot 02
your image / video drop a frame here
The fix wasn't a better product grid. It was giving the brand a world to believe in.
↑ click to see the solution in action